Aid Iratus in his quest to recapture and eclipse his former power. Explore the twisted corridors and underground catacombs, and battle against lobotomized miners, greedy dwarves and corrupt mercenaries. Strengthen your servants by researching secret rituals. Create your soldiers the only way a necromancer knows how: from the body parts of your slain enemies!Expand and improve your underground lair. Effective combos will still be effective, but enemies will hit harder, act a bit smarter, and how you assign your stat points will matter a lot more.Iratus: Wrath of the Necromancer DLC is now available!In Iratus you find yourself fighting for the forces of darkness in the role of the titular necromancer-Iratus, recently freed from his millennia-long imprisonment.You control an obedient army of the living dead, with skeletons, zombies, banshees and many other unliving warriors. Depending on how you like your challenge, this may be what you prefer.Īs the Darkest Dungeon comparison (a good one) was invoked, I find 'More Pain' to be like Standard mode or even Radiant mode on DD, but 'Good Always Wins' brings it closer to Stygian/Blood Moon-type difficulty. On that mode, the game got challenging enough quickly enough that I really started to learn-by-necessity how to put together a synergistic team of four minions, and it gets tougher as you climb the floors. ![]() For the most part I could freely swap minions in and out for each other and it really did not matter too much. ![]() ![]() When I first played this game, I started on 'More Pain' after the obligatory tutorial (which I found helpful) and did not ever really have much difficulty except maybe for a battle or two when encountering a new type of enemy.
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